| Nothing can bring the past to life like costumed historic interpreters surrounded 
with the personal goods and tools of an earlier age. Artefacts that seem puzzling 
when seen in a museum exhibit or book suddenly become clear when seen in actual 
use, or in placed directly in your hand. Your questions are answered when you 
can speak directly with someone acting as a 'voice from the past'.
 Some 1000 years ago, the first Europeans to explore North America would travel 
from Greenland to what they called Vinland (modern day Newfoundland). These Norse 
of the Viking Age were not the raiders of legend, but instead farmers, fishermen 
and bold sailors. At today's L'Anse aux Meadows, at the tip of the Northern Peninsula, 
they built sturdy turf walled houses to over winter, and most certainly explored 
further into the Gulf of St Lawrence region.
 The Dark Ages Recreation Company (DARC) is inviting those interested in history 
to come visit us as we illustrate daily life during the Viking Age. This special 
presentation is hosted by Parks Canada, as an extension of its regular living 
history programing at L'Anse aux Meadows NHSC. This year marks the 50th anniversary 
of the discovery of the site of 'Leif's Houses' by Helge and Anna Stine Ingstad. 
A featured event over DARC's 10 day presentation will be reconstruction and firing 
of the original iron smelting furnace (Saturday August 21).
 
 Who are DARC?
 
 The Dark Ages Re-creation Company was formed in 2000. Members of DARC are drawn 
from throughout Central Ontario, and are serious amateur living history enthusiasts, 
most with decades of experience. DARC has provided skilled and well equipped interpreters 
for special programs for all of the major events and exhibitions that marked the 
'Viking Millennium' in Canada. No other group of Canadian re-enactors has as much 
accumulated museum experience. As a group and as individuals, members have worked 
both throughout Canada and the USA. Personal research has taken members to museums 
and archaeological sites across Iceland, the United Kingdom and Scandinavia. DARC 
has once again been invited by Parks Canada to come and demonstrate at L'Anse 
aux Meadows NHSC in Newfoundland.
 DARC focuses on daily life in the Viking Age. The presentation will centre on 
a 'camp', with costumed interpreters surrounded by a collection of replica objects 
consisting of domestic goods, tools, and storage. Individuals will be outfitted 
with the tools of their various trades and arts, all representing our real interests 
and skills. (We really are weavers and cooks, blacksmiths and carvers.) All of 
the objects seen, from clothing to tents, are based on specific artifact prototypes.
 To the public, the members of DARC present themselves as actual voices from the 
past, with shared experiences and direct interactions as a group. Individual members 
of DARC have prepared detailed characterizations based on their personal research 
into the Viking Age, developing considerable expertise in specialized areas. These 
characters are the 'common man': artisans, merchants or farmers typical of the 
Norse of the North Atlantic circa 1000 AD. Any conversation is likely to begin 
at this 'role playing' level of historic interpretation. The interpretive level 
used is then shifted to suit the needs of individual visitors. Some people delight 
in talking to a character from 1000 years ago, others are more comfortable with 
more of a modern commentary. The experienced interpreters of DARC are able to 
handle a wide range of topics and level of detail.
 
 The Scenario:
 
 The Althing in Iceland of 1000 was an important one. As always, many disputes 
were heard and settled, to the gain of some and loss of others. One of the significant 
decisions made at the Althing was to encourage all Icelanders to accept Christianity. 
This did not sit well with all. As always, many things were discussed and deals 
made away from the Speaker's Rock. Some came just to be seen, traders and artisans 
came to display their wares, seeking customers and commissions at the gathering.
 The days of the Landham were long gone, so good (even acceptable) farm land had 
pretty much all been settled. Knowing this, minor chieftains were becoming less 
and less likely to even oath to new bondi, and not very generous if they would. 
The famine years were now just a distant memory to only the oldest Icelanders, 
but still the land was not as bountiful as it once was. One exciting piece of 
news at the Althing was that of Eric the Red's new Green Land, and even mention 
of his son Lief's Vinland, both to the west.
 There was a man named Ragnarr Thorbergsson, once from Kaupang in Norway. He had 
come to Iceland, hoping to improve his status and increase his trading. Now Ragnarr 
was well known for this weather luck, but not so envied for his luck in travel. 
His voyages never were outright disasters, but certainly things just never turned 
out as he boasted they would.
 Ragnarr's schemes at the Althing did not worked as he had planned. He was certainly 
not alone in this. There were recent immigrants to Iceland, and even young families 
and second sons, all of whom found that there was no chance of good farm land 
in their future. There were some who felt the conversion to the new religion was 
just not to their taste. As always, there were those who felt a fresh start in 
a new land would solve what ever problems that always seemed to plague them.
 So Ragnarr, nothing if not shrewd, quickly hired a ship to sail to Greenland. 
He gathered up a load of the hopeful and disgruntled who would pay him passage 
against the chance to settle on new farms of their own. As it happened, things 
didn't go perfectly on the voyage, with the ship blown off course. Like Bjarni 
before them, they found themselves near Vinland. Knowing the tales freshly told, 
they found their way to Leif's bu<eth>ir and found some Greenlanders already 
there. Most were not pleased to find that they would need to lay over the winter 
before continuing to Greenland in the spring.
 This mixed group of farmers and craftsmen, of varied ages and original homelands, 
now finds themselves stuck together in close quarters in Vinland. They are settling 
in to the outpost best they can, and trying to help get ready for the winter soon 
to come. The ship and most of the crew has gone off down the coast to harvest 
valuable timber, hoping to improve their lot when they finally make it to Greenland.
 
 Planned Daily Activities:
 
  Tent A - Introduction, Trade, Gaming
 - Ragnar Thorbergsson / Neil Peterson
 Ragnar, who styles himself a man of influence, will welcome you to the Encampment. 
In his fine tent, he displays a selection of the trade goods he has brought from 
Iceland and beyond. He also may invite you into a game of hnefatafal (Kings Table).
 
 
  Tent B - Spring Pole Lathe, Green Woodworking, Music
 - Rig Erlisson / Richard Schwetizer
 - Grimbold Thorbjornson / David Cox
 Rig, a man of considerable energy, has set up a simple spring pole lathe. On hearing 
wood will be in short supply in Greenland, he is doing his best to take advantage 
of the timber available in Vinland while here. Using axes and other simple tools, 
he is splitting out planks and bench tops, and working some pieces up into simple 
bowls. Son of an Icelandic skald, he also continues his father's tradition in 
music and Saga telling.
 Grimbold is a man with good all round skills in camp. He is likely to be found 
almost any place an extra set of hands is required.
 
 
   Main Hall 3 (Men's Workroom) - Wood carving, Leatherworking, Antler & 
Bone Carving, Music
 - Thorgeirr Mikjállson / Marcus Burnahm
 - Thorgrimir Gunnarsson / Steve Strang
 Thorgir, like many Norse farmers, has many basic skills. Originally from near 
Jorvik (York) in England, he has brought a better than average set of woodworking 
tools along to help him establish his new farmstead in Greenland. He also has 
a well earned reputation as a shoe maker, and repairs keep him busy.
 Thorgrimir, one of the older members of the group, is quite well known for his 
skills as a fine carver in antler and bone. He also is a fine musician, if not 
quite the teller of tales that Rig is.
 
 
  Main Hall 4 (Women's Workroom) - Weaving, Spinning, Naelbinding, Tablet 
Weaving
 - Ka∂lín Jónsdottir / Karen Davidson
 - Jorunn Roidatter / Josephine Duke
 - Audr Grimsdottir / Diane Harper
 - Hrobjartr Skegglaus / Robert Schweitzer
 Ka∂lin, wife to Ragnar, is an accomplished weaver, and not very happy about 
the disruption the diversion to Vinland has caused. Even still, she is attempting 
to organize the women into a team to transform what sheep's fleece is available 
into useable cloth. She is still trying to get to used to her new warp weighted 
loom, made from local birch.
 Jorunn, accompanied by her youngest daughter Katla, is a typical Norse farm wife. 
She is often found helping with weaving and spinning, along with all the other 
varied tasks required around hearth and home.
 Audr, as a widow in the somewhat chaotic Erlisson household, contributes many 
fine textile skills. She prefers to leave the heavier labour of weaving to the 
younger women, and so is often found spinning, naelbinding (single needle knitting) 
or sewing. Farm life in Iceland has resulted in her skills in net work as well, 
which she may be found engaged in over at the Bondi tent.
 Hrobjartr, with his fine skills in complex tablet weaving, is often the subject 
of jokes from the other men. His nickname Skegglau, 'the beardless' being one 
sign of this. Still, there is no doubting by any that his work producing ornate 
straps or bands of trim are not of the very highest quality.
 
 
 Dwelling House - Food Preparation
 - Bera Surtrsdøttir / Vandy Simpson
 Bera, also called Quick Finger for her skill at weaving, has taken on the task 
of cooking for the group. She is widely praised for her knowledge and skills in 
food preparation, but perhaps does wish someone else had that reputation! Despite 
Vinland being such a remote outpost, there is actually a quite different range 
of foods available here than there was back in Iceland.
 
 
   Interior Yard - Domestic Work, Dyeing
 - Kadja / Kary Bates
 Kadja is the sole female slave in the group, bound to Ketil and Bera. This really 
does not effect her life all that much sharing as a minor member of the household, 
save for being last to eat and poorest clothed. Her daily round consists of the 
heavier domestic tasks such as hauling water and wood, washing clothes and the 
like. She is also tasked with keeping a low fire under the dye pot.
 
 
   Bondi Tent - Basketry, Net work
 - Aesa / Sarah Scroggie
 With her two year old son Emundr to manage, Aesa seems more than normally distracted. 
Expect to find her often involved with simple children's games. Even still, she 
is attempting to work some of the local Vinland materials into much needed storage 
baskets. Living the life of a poorer 'Bondi' (bound man), her accommendations 
are in sharp contrast to those seen around Ragnar!
 
 
   Furnace Hut - Iron Smelting
 - Ketil Einarsson / Darrell Markewitz
 - Grettr Blackhands / Ken Cook
 Ketil brings experience as a blacksmith to Vinland, working with Grettr as his 
assistant. Over the week they will be preparing all the materials, then building 
an iron smelting furnace. Intended as a test of the local bog ore, firing this 
furnace to produce a bloom of iron will take an entire day (Saturday 21st).
 
 
 Experimental Archaeology Demonstrations
 
 To expand your understanding of the world of the Norse, a series of specially 
scheduled demonstrations is planned. These include many activities not part of 
the cycle of life in Vinland, but still common to the Viking Age. Held mid afternoons, 
at and around the Visitor's Centre.
 
 Glass Bead Making
 It turns out the exact methods used by Norse craftsmen to take pieces of imported 
glass and make colourfull glass beads are still unknown. Learn with us as we build 
an operate a charcoal fired furnace and manipulate hot glass.
 
   Metal Casting
 The Norse were renouned as skilled metal workers. Techniques for casting bronze 
will be illustrated, and pewter will be cast into soapstone molds in this demonstration.
 
 
  Coin Minting
 One of the big changes during the Viking Age was the increased use of silver coins 
for purchasing, replacing the older barter system in the new trade towns. See 
how silver pennies were made and discuss just how money was spent 1000 years ago.
 
   Bog Iron Ore
 Just what *is* this stuff? Where do you find it? Did you know that the purity 
of bog iron ore can be estimated by *eating* it? Join us as we hunt along Black 
Duck Brook, just as the Norse did, looking for some of this valuable resource.
 
   Iron Smelt Evaluation
 Many of the details of the production of iron at Vinland by the Norse are unknown. 
The demonstration smelt by DARC is actually part of an ongoing scientific process. 
Just what is Experimental Archaeology, and how does it work. On Sunday, August 
22, join the DARC smelt team as they record and evaluate the iron smelt of the 
day before.
 
 
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